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Dead space 2 necromorph transformation
Dead space 2 necromorph transformation










Even then the game still has some jaw dropping moments where the strong art direction and excellent use of light and shadows make you forget you're playing a 14 year old game. One area in which you could say the game is dated a little bit is the visuals, and that's mostly due to low resolution textures. Need it or not, we're getting a remake sometime in Q4 this year, it will bring a number of improvements which we'll discuss later in the article. Yes, it holds up pretty well, and no, it doesn't really need a remake. So, how does it hold up after almost 14 years since release, and does it really need a remake? The answer is yes, and no. Inspired by System Shock 2, Resident Evil 4, Event Horizon, and John Carpenter's 1982 classic The Thing, Dead Space was a breath of fresh air in the genre dominated by Resident Evil 4 and not much else. One of the new original IPs under EA at the time was Dead Space. Under its CEO at the time John Riccitiello, EA briefly transformed into a company that's willing to innovate, take risks on niche projects, and build new original IP's. There was a period where EA was not considered the root of all evil in gaming. The megalithic publisher EA gets a lot of hate these days and have so for much of their modern history, but back in, and around 2008, things were quite different. Back in 2008 things were quite a bit different than today regarding the AAA industry. The recent reveal of Dead Space remake infused me with a giant dose of nostalgia and gave me a sound excuse to revisit the Visceral Games' 2008 survival horror classic.












Dead space 2 necromorph transformation